Path of the Weaponsmith

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Main Page > Tabletop Gaming > Earthdawn > EDORE Disciplines > Weaponsmith


Living Steel

Weaponsmiths forge, repair, and recover weaponry both mundane and magical.

Key Stats: Body, Knowledge, Sense

Key Skills: Lore, Smithing, Counterspell, Vigor, Fight, Parry

Mastering the Path

Essential Knowledge: Karma Ritual

First Mastery - Hone the Blade
A roll of Knowledge + Smithing will grant a +1 increase to a weapon's damage, for Width days.
Second Mastery - The Weapon's Tale
Use Knowledge + Lore to gain 1 Key Knowledge for every 2 Points of height.
Third Mastery - There Are Many Like It, But This One Is Mine
The Weaponsmith forms a nearly empathic bond with a particular weapon, and gains a +1d Bonus for all actions with that weapon.
Fourth Mastery - Fury of the Forge
The Weaponsmith's gaze flickers with the fire of Hell's forges, and every subsequent attack creates a Morale Attack equal to Width. This lasts for Command rounds.
Fifth Mastery - Still Waters
The Weaponsmith may roll Karma + Blacksmithing to abate any curses or unquiet spirits inhabiting a weapon.
Sixth Mastery - Anvil Armor
If the Weaponsmith successfully parries an attack, the attacking weapon's damage is reduced by 1 for the duration of combat.
Seventh Mastery - Forge the Weapon
The Weaponsmith may imbue a weapon with a singular power. This may improve damage, warn of certain foes, whatever. This improvement is permanent.
Eighth Mastery - Forge the Body
The Weaponsmith may use Knowledge + Smithing to attempt to Heal another character. The outcome is usually not pretty, but it is true healing.